Default config#
This is default config in en
language
config.yml
# Config Version
version: '3.1'
# -- Settings --
# Defaults are written in []
# -- Storage Settings --
storage:
# What type of storage to use [FLATFILE]
# Available types: FlatFile, MySQL, SQLite
type: FlatFile
# The name of the database. When the database is a file, this will be the name of the file. [brewery-data]
database: brewery-data
tablePrefix: brewery_
address: localhost
username: root
password: ''
# Languagefile to be used (found in plugins/Brewery/languages)
language: en
# Enable checking for Updates, Checks the curseforge api for updates to Brewery [true]
# If an Update is found a Message is logged on Server-start and displayed to OPs joining the game
updateCheck: true
# Autosave interval in minutes [3]
autosave: 3
# Show debug messages in log [false]
debug: false
# Prefix used on messages
pluginPrefix: '&2[BreweryX]&f '
# If the player wakes up at /home when logging in after excessive drinking (/home plugin must be installed!) [true]
enableHome: true
# Type of the home-teleport: ['cmd: home']
# bed = Player will be teleported to his spawn bed
# 'cmd: home' = /home will be executed by the player. He has to have permissions for it without any delay!
# 'cmd: spawn' = /spawn will be executed by the player.
# 'cmd: whatever' = /whatever will be executed by the player.
homeType: 'cmd: home'
# If the player "wakes up" at a random place when offline for some time while drinking (the places have to be defined with '/brew Wakeup add' through an admin)
# The Player wakes at the nearest of two random places of his world [true]
enableWake: true
# If the Player may have to try multiple times when logging in while extremely drunk [true]
enableLoginDisallow: true
# If the Player faints shortly (gets kicked from the server) if he drinks the max amount of alcohol possible [false]
enableKickOnOverdrink: false
# If the Player vomits on high drunkenness (drops item defined below) [true]
# The item can not be collected and stays on the ground until it despawns.
enablePuke: true
# Items that is dropped multiple times uncollectable when puking [Soul_Sand]
# Can be list of items such as [Sould_sand, Slime_block, Dirt]
pukeItem: [Soul_Sand]
# Time in seconds until the pukeitems despawn, (mc default is 300 = 5 min) [60]
# If the item despawn time was changed in the spigot.yml, the pukeDespawntime changes as well.
pukeDespawntime: 60
# How much the Player stumbles depending on the amount of alcohol he drank. Can be set to 0 and higher than 100 [100]
stumblePercent: 100
# Display his drunkenness to the player when he drinks a brew or eats a drainItem [true]
showStatusOnDrink: true
# Consumable Item/strength. Decreases the alcohol level by <strength> when consumed. (list)
drainItems:
- Bread/4
- Milk_Bucket/2
# Show Particles over Cauldrons when they have ingredients and a heat source. [true]
# The changing color of the particles can help with timing some recipes
enableCauldronParticles: true
# If Cauldron Particles should be reduced to the bare minimum [false]
minimalParticles: false
# If crafting and using of the Brew Sealing Table is enabled (2 Bottles over 4 Planks) [true, true]
craftSealingTable: true
enableSealingTable: true
# Always show the 1-5 stars on the item depending on the quality. If false, they will only appear when brewing [true]
alwaysShowQuality: true
# Always show the alcohol content on the item. If false, it will only show in the brewing stand [false]
alwaysShowAlc: false
# If we should show who brewed the drink [false]
showBrewer: false
# If barrels are only created when the sign placed contains the word "barrel" (or a translation when using another language) [true]
requireKeywordOnSigns: true
# If aging in -Minecraft- Barrels in enabled [true] and how many Brewery drinks can be put into them [6]
ageInMCBarrels: true
maxBrewsInMCBarrels: 6
# Duration (in minutes) of a "year" when aging drinks [20]
agingYearDuration: 20
# The used Ingredients and other brewing-data is saved to all Brewery Items. To prevent
# hacked clients from reading what exactly was used to brew an item, the data can be encoded/scrambled.
# This is a fast process to stop players from hacking out recipes, once they get hold of a brew.
#
# Only drawback: brew items can only be used on another server with the same encodeKey.
# When using Brews on multiple (BungeeCord) Servers, define a shared Database below at 'multiServerDB'
#
# So enable this if you want to make recipe cheating harder, but don't share any brews by world download, schematics, or other means. [false]
enableEncode: false
encodeKey: 0
# -- Define custom items --
# The defined id can then be used in recipes
# matchAny: true if it is already enough if one of the info matches
#
# material: Which type the item has to be
#
# name: Which name the item has to be (Formatting codes possible: such as &6 or hex as &#<hex>)
#
# lore: What has to be in the lore of the item
#
# customModelData: Custom Model Data Int. Whatever Model data number the item has to have in a list format
customItems:
# Three Example Items
ex-item:
# A Barrier item called Wall and has the given line in its lore
material: Barrier
name: 'Wall'
lore:
- '&7Very well protected'
ex-item2:
# Using matchAny only one of the following has to match.
# In this case on of the door types, or an item called Beechwood Door, or an item with 'A door' in its lore
matchAny: true
material:
- Acacia_Door
- Oak_Door
- Spruce_Door
name:
- 'Beechwood Door'
lore:
- 'A door'
rasp:
name: '&cRaspberry'
modelitem:
material: paper
customModelData:
- 10234
- 30334
blue-flowers:
matchAny: true
material:
- cornflower
- blue_orchid
# -- Ingredients in the Cauldron --
# Which Ingredients are accepted by the Cauldron and the base potion resulting from them
# You only need to add something here if you want to specify a custom name or color for the base potion
# name: Name of the base potion coming out of the Cauldron (Formatting codes possible: such as &6)
#
# ingredients: List of 'material/amount'
# With an item in your hand, use /brew ItemName to get its material for use in a recipe
# (Item-ids instead of material are not supported by bukkit anymore and will not work)
# A list of materials can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
#
# color: Color of the base potion from a cauldron. Defaults to CYAN
# Usable Colors: DARK_RED, RED, BRIGHT_RED, ORANGE, YELLOW, PINK, PURPLE, BLUE, CYAN, WATER, TEAL, OLIVE, GREEN, LIME, BLACK, GREY, BRIGHT_GREY, WHITE
# Or RGB colors (hex: for example '99FF33') (with '') (search for "HTML color" on the internet)
#
# cookParticles:
# Color of the Particles above the cauldron at different cooking-times
# Color and minute during which each color should appear, i.e. one color at 8 minutes fading to another at 18 minutes.
# As List, each Color as name or RGB, see above. Written as 'Color/Minute'
# It will fade to the last color in the end, if there is only one color in the list, it will fade to grey
#
# lore: List of additional text on the base potion. (Formatting codes possible: such as &6 or hex as #&<hex>)
#
# customModelData: Custom Model Data Tag. This is a number that can be used to add custom textures to the item.
cauldron:
# Example with all possible entries
ex:
name: Example
ingredients:
- Bedrock/2
- Diamond
color: BLACK
cookParticles:
- 'RED/5'
- 'WHITE/10'
- '800000/25' # maroon
lore:
- An example for a Base Potion
- This is how it comes out of a Cauldron
customModelData: 545
# -- One Ingredient: --
wheat:
name: Fermented wheat
ingredients: Wheat
cookParticles:
- '2d8686/8' # Dark Aqua
sugarcane:
name: Sugar brew
ingredients: Sugar_Cane
color: 'f1ffad' # yellowish green
cookParticles:
- 'f1ffad/4'
- '858547/10' # dark olive
sugar:
name: Sugarwater
ingredients: Sugar
cookParticles:
- 'WHITE/4'
- 'BRIGHT_GREY/25'
apple:
name: Apple must
ingredients: Apple
berries:
name: Grape must
ingredients: Sweet_Berries
color: RED
cookParticles:
- 'ff6666/2' # bright red
- 'RED/7'
- 'ac6553/13' # brown-red
potato:
name: Potatomash
ingredients: Potato
grass:
name: Boiled herbs
ingredients: Grass
color: '99ff66' # bright green
cookParticles:
- 'GREEN/2'
- '99ff99/20' # faded green
rmushroom:
name: Mushroom brew
ingredients: Red_Mushroom
color: 'ff5c33' # amber red
cookParticles:
- 'fab09e/15' # faded red
bmushroom:
name: Mushroom brew
ingredients: Brown_Mushroom
color: 'c68c53' # brighter brown
cookParticles:
- 'c68c53/15'
cocoa:
name: Chocolately brew
ingredients: Cocoa_Beans
color: '804600' # mocca
cookParticles:
- 'a26011/1'
- '5c370a/3'
- '4d4133/8' # Gray-brown
milk:
name: Milky water
ingredients: Milk_Bucket
color: BRIGHT_GREY
cookParticles:
- 'fbfbd0/1' # yellow-white
- 'WHITE/6'
bl_flow:
name: Blueish brew
ingredients: blue-flowers
color: '0099ff' # sky blue
cookParticles:
- '0099ff'
cactus:
name: Agave brew
ingredients: cactus
color: '00b300' # cactus green
cookParticles:
- '00b300/16'
poi_potato:
name: Poisonous Broth
ingredients: Poisonous_Potato
egg:
name: Sticky brew
ingredients: Egg
oak_sapling:
name: Stringy hebry broth
ingredients: Oak_Sapling
vine:
name: Boiled herbs
ingredients: vine
color: '99ff66' # bright green
cookParticles:
- 'GREEN/2'
- '99ff99/20' # faded green
rot_flesh:
name: Foul pest
ingredients: Rotten_Flesh
color: '263300' # brown green
cookParticles:
- '263300/8'
- 'BLACK/20'
melon:
name: Melon juice
ingredients: melon_slice
wheat_seeds:
name: Bitter brew
ingredients: Wheat_Seeds
melon_seeds:
name: Bitter brew
ingredients: Melon_Seeds
pumpkin_seeds:
name: Bitter brew
ingredients: Pumpkin_Seeds
bone_meal:
name: Bony Brew
ingredients: bone_meal
color: BRIGHT_GREY
cookie:
name: Chocolately sap
ingredients: Cookie
color: '804600' # mocca
cookParticles:
- 'a26011/1'
- '5c370a/3'
- '4d4133/8' # Gray-brown
fer_spid_eye:
name: Fermented Eye
ingredients: Fermented_Spider_Eye
ghast_tear:
name: Sad brew
ingredients: ghast_tear
snowball:
name: Icewater
ingredients: Snowball
Gold_Nugget:
name: Glistering brew
ingredients: Gold_Nugget
color: 'ffd11a' # gold
cookParticles:
- 'ffd11a'
glowstone_dust:
name: Glowing brew
ingredients: Glowstone_Dust
color: 'ffff33' # bright yellow
cookParticles:
- 'ffff99/3'
- 'd9d926/15' # faded yellow
# -- Multiple Ingredients: --
applemead_base:
name: Apple-Sugar brew
ingredients:
- Sugar_Cane/3
- Apple
color: 'e1ff4d' # greenish yellow
cookParticles:
- 'e1ff4d/4'
poi_grass:
name: Boiled acidy herbs
ingredients:
- Grass
- Poisonous_Potato
color: '99ff66' # bright green
cookParticles:
- 'GREEN/2'
- '99ff99/20' # faded green
juniper:
name: Juniper brew
ingredients:
- blue-flowers
- wheat
color: '00ccff' # aqua
cookParticles:
- '00ccff/8'
gin_base:
name: Fruity juniper brew
ingredients:
- blue-flowers
- wheat
- apple
color: '66e0ff' # lighter aqua
cookParticles:
- '00ccff/5'
eggnog_base:
name: Smooth egg mixture
ingredients:
- egg
- sugar
- milk_bucket
color: 'ffecb3' # yellow-orange
cookParticles:
- 'ffecb3/2'
# -- Recipes for Potions --
# Proper guide for this section can be found in our wiki here - https://brewery.lumamc.net/guide/recipies/
# name: Different names for bad/normal/good (Formatting codes possible: such as &6 or hex as 𞃳)
# name: "Worst drink/Good Drink/Best drink i had in my entire life!"
#
# ingredients: List of 'material/amount'
# With an item in your hand, use /brew ItemName to get its material for use in a recipe
# A list of materials can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# Plugin items with 'plugin:id' (Currently supporting Brewery, Oraxen, ItemsAdder)
# Or a custom item defined above
#
# cookingtime: Time in real minutes ingredients have to boil
#
# distillruns: How often it has to be distilled for full alcohol (0=without distilling)
#
# distilltime: How long (in seconds) one distill-run takes (0=Default time of 40 sec) MC Default would be 20 sec
#
# wood: Wood of the barrel 0=any 1=Birch 2=Oak 3=Jungle 4=Spruce 5=Acacia 6=Dark Oak 7=Crimson 8=Warped 9=Mangrove 10=Cherry 11=Bamboo (12=Cut Copper)
# The Minecraft barrel is made of oak
#
# age: Time in Minecraft-days, the potion has to age in a barrel 0=no aging
#
# color: Color of the potion after distilling/aging.
# Usable Colors: DARK_RED, RED, BRIGHT_RED, ORANGE, YELLOW, PINK, PURPLE, BLUE, CYAN, WATER, TEAL, OLIVE, GREEN, LIME, BLACK, GREY, BRIGHT_GREY, WHITE
# Or RGB colors (hex: for example '99FF33') (with '') (search for "HTML color" on the internet)
#
# difficulty: 1-10 accuracy needed to get good quality (1 = unaccurate/easy, 10 = very precise/hard)
#
# alcohol: Absolute amount of alcohol 0-100 in a perfect potion (will be added directly to the player, where 100 means fainting)
#
# lore: List of additional text on the finished brew. (Formatting codes possible: such as &6)
# Specific lore for quality possible, using + bad, ++ normal, +++ good, added to the front of the line.
# - +++ This is the best drink!
# - ++ This is decent drink.
# - + This is the worst drink
#
# servercommands: List of Commands executed by the -Server- when drinking the brew (Can use %player_name% %quality%)
# Specific Commands for quality possible, using + bad, ++ normal, +++ good, added to the front of the line.
# - +++ op %player%
# - ++ money give %player% 10
# - + kill %player%
# Command execution can be delayed by adding "/ <amount>s" to the end, like this:
# - op Jsinco / 3s
#
# playercommands: List of Commands executed by the -Player- when drinking the brew (Can use %player_name% %quality%)
# Specific Commands for quality possible, using + bad, ++ normal, +++ good, added to the front of the line.
# - +++ spawn
# - ++ home
# - + suicide
# Command execution can be delayed by adding "/ <amount>s" to the end, like this:
# - op Jsinco / 3s
#
# drinkmessage: Chat-message to the Player when drinking the Brew
#
# drinktitle: Title on Screen to the Player when drinking the Brew
#
# glint: Boolean if the item should have a glint (enchant glint)
#
# customModelData: Custom Model Data Tag. This is a number that can be used to add custom textures to the item.
# Can specify one for all, or one for each quality, separated by /
# customModelData: 1
# customModelData: 1/2/3
#
# effects: List of effect/level/duration Special potion-effect when drinking, duration in sek.
# Possible Effects: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
# Level or Duration ranges may be specified with a "-", ex. 'SPEED/1-2/30-40' = lvl 1 and 30 sec at worst and lvl 2 and 40 sec at best
# Ranges also work high-low, ex. 'POISON/3-1/20-5' for weaker effects at good quality.
# Highest possible Duration: 1638 sec. Instant Effects dont need any duration specified.
recipes:
# Example Recipe with every possible entry first:
ex:
name: Bad Example/Example/Good Example
ingredients:
- Diamond/1
- Spruce_Planks/8
- Bedrock/1
- Brewery:Wheatbeer/2
# - ExoticGarden:Grape/3
- ex-item/4
cookingtime: 3
distillruns: 2
distilltime: 60
wood: 4
age: 11
color: DARK_RED
difficulty: 3
alcohol: 14
lore:
- This is an examble brew
- ++Just a normal Example
- This text would be on the brew
- + Smells disgusting
- ++ Smells alright
- +++ Smells really good
servercommands:
- +++ weather clear
- + weather rain
playercommands:
- homes
drinkmessage: Tastes good
drinktitle: Warms you from inside
glint: true
customModelData: 556/557/557
effects:
- FIRE_RESISTANCE/20
- HEAL/1
- WEAKNESS/2-3/50-60
- POISON/1-0/20-0
wheatbeer:
name: Skunky Wheatbeer/Wheatbeer/Fine Wheatbeer
ingredients:
- Wheat/3
cookingtime: 8
distillruns: 0
wood: 1
age: 2
color: 'ffb84d' # Orange
difficulty: 1
alcohol: 5
lore: +++ &8Refreshing
beer:
name: Skunky Beer/Beer/Fine Beer
ingredients:
- Wheat/6
cookingtime: 8
distillruns: 0
wood: 0
age: 3
color: 'ffd333' # Bright Orange
difficulty: 1
lore:
- +++ &8Crisp taste
alcohol: 6
darkbeer:
name: Skunky Darkbeer/Darkbeer/Fine Darkbeer
ingredients:
- Wheat/6
cookingtime: 8
distillruns: 0
wood: 6
age: 8
color: '650013' # Dark Red-Brown
difficulty: 2
lore:
- +++ &8Roasted taste
alcohol: 7
wine:
name: Red Wine
ingredients:
- Sweet_Berries/5
cookingtime: 5
distillruns: 0
wood: 0
age: 20
color: RED
difficulty: 4
alcohol: 8
lore:
- '+ &8Harsh'
- '+ &8Corked'
- '++ &8Mellow'
- '+++ &8Full-Bodied'
mead:
name: Awkward Mead/Mead/&6Golden Mead
ingredients:
- Sugar_Cane/6
cookingtime: 3
distillruns: 0
wood: 2
age: 4
color: ORANGE
difficulty: 2
lore:
- +++ Has a golden shine
alcohol: 9
ap_mead:
name: Apple Mead/Sweet Apple Mead/&6Sweet Golden Apple Mead
ingredients:
- Sugar_Cane/6
- Apple/2
cookingtime: 4
distillruns: 0
wood: 2
age: 4
color: ORANGE
difficulty: 4
alcohol: 11
lore:
- +Is there any Apple in this?
- ++Refreshing taste of Apple
- +++Sweetest hint of Apple
effects:
- WATER_BREATHING/1-2/150
cidre:
name: Poor Cidre/Apple Cider/Great Apple Cider
ingredients:
- Apple/14
cookingtime: 7
distillruns: 0
wood: 0
age: 3
color: 'f86820' # Red-Orange
difficulty: 4
alcohol: 7
apple_liquor:
name: Sour Apple Liquor/Apple Liquor/Calvados
ingredients:
- Apple/12
cookingtime: 16
distillruns: 3
wood: 5
age: 6
color: BRIGHT_RED
difficulty: 5
alcohol: 14
lore:
- +Sour like Acid
- +++ Good Apple Liquor
whiskey:
name: Unsightly Whiskey/Whiskey/Scotch Whiskey
ingredients:
- Wheat/10
cookingtime: 10
distillruns: 2
distilltime: 50
wood: 4
age: 18
color: ORANGE
difficulty: 7
alcohol: 26
lore: '&7Single Malt'
rum:
name: Bitter Rum/Spicy Rum/&6Golden Rum
ingredients:
- Sugar_Cane/18
cookingtime: 6
distillruns: 2
distilltime: 30
wood: 2
age: 14
color: DARK_RED
difficulty: 6
alcohol: 30
effects:
- FIRE_RESISTANCE/1/20-100
- POISON/1-0/30-0
lore:
- +&8Too bitter to drink
- ++&8Spiced by the barrel
- +++&eSpiced Gold
vodka:
name: Lousy Vodka/Vodka/Russian Vodka
ingredients:
- Potato/10
cookingtime: 15
distillruns: 3
age: 0
color: WHITE
difficulty: 4
alcohol: 20
lore: + &8Almost undrinkable
effects:
- WEAKNESS/15
- POISON/10
shroom_vodka:
name: Mushroom Vodka/Mushroom Vodka/Glowing Mushroom Vodka
ingredients:
- Potato/10
- Red_Mushroom/3
- Brown_Mushroom/3
cookingtime: 18
distillruns: 5
age: 0
color: 'ff9999' # Pink-Red
difficulty: 7
alcohol: 18
lore: +++&aGlows in the dark
effects:
- WEAKNESS/80
- CONFUSION/27
- NIGHT_VISION/50-80
- BLINDNESS/12-2
- SLOW/10-3
gin:
name: Pale Gin/Gin/Old Tom Gin
ingredients:
- Wheat/9
- blue-flowers/6 # Custom-Item: Blue Orchids or Cornflowers
- Apple/1
cookingtime: 6
distillruns: 2
color: '99ddff' # Very light blue
difficulty: 6
alcohol: 20
lore:
- ++ With the
- ++ taste of juniper
- +++ Perfectly finished off
- +++ with juniper
tequila:
name: Mezcal/Tequila/Tequila anejo
ingredients:
- cactus/8
cookingtime: 15
distillruns: 2
color: 'f5f07e' # Green-Orange
difficulty: 5
wood: 1
age: 12
alcohol: 20
lore: Desert spirit
absinthe:
name: Poor Absinthe/Absinthe/Strong Absinthe
ingredients:
- Grass/15
cookingtime: 3
distillruns: 6
distilltime: 80
color: GREEN
difficulty: 8
alcohol: 42
effects:
- POISON/15-25
lore: '+++&8High proof liquor'
gr_absinthe:
name: Poor Absinthe/Green Absinthe/Bright Green Absinthe
ingredients:
- Grass/17
- Poisonous_Potato/2
cookingtime: 5
distillruns: 6
distilltime: 85
color: LIME
difficulty: 9
alcohol: 46
effects:
- POISON/25-40
- HARM/2
- NIGHT_VISION/40-60
lore: '&aLooks poisonous'
potato_soup:
name: Potato soup
ingredients:
- Potato/5
- Grass/3
cookingtime: 3
color: ORANGE
difficulty: 1
effects:
- HEAL/0-1
coffee:
name: Stale Coffee/Coffee/Strong Coffee
ingredients:
- Cocoa_Beans/12
- Milk_Bucket/2
cookingtime: 2
color: BLACK
difficulty: 3
alcohol: -6
lore: + &8Probably a week old
effects:
- REGENERATION/1/2-5
- SPEED/1/30-140
eggnog:
name: Egg Liquor/Eggnog/Advocaat
ingredients:
- Egg/5
- Sugar/2
- Milk_Bucket/1
cookingtime: 2
color: 'ffe680'
difficulty: 4
alcohol: 10
wood: 0
age: 3
lore: Made with raw egg
# I don't want to add more Recipes to the default config, as they would be public and viewable by users to cheat.
# It is up to the Serveradmin to change and add Recipes, so players cannot cheat from the default config.
# Some suggestions for recipes you could use:
# g_vodka:
# name: 'Rancid Vodka/&6Golden Vodka/&6Shimmering Golden Vodka'
# ingredients:
# - Potato/10
# - Gold_Nugget/2
# cookingtime: 18
# distillruns: 3
# age: 0
# color: ORANGE
# difficulty: 6
# alcohol: 20
# effects:
# - WEAKNESS/28
# - POISON/4
# fire_whiskey:
# name: Powdery Whiskey/Burning Whiskey/Blazing Whiskey
# ingredients:
# - Wheat/10
# - Blaze_Powder/2
# cookingtime: 12
# distillruns: 3
# distilltime: 55
# wood: 4
# age: 18
# color: ORANGE
# difficulty: 7
# alcohol: 28
# drinkmessage: 'You get a burning feeling in your mouth'
# Without Alcohol:
# hot_choc:
# name: Hot Chocolate
# ingredients:
# - cookie/3
# cookingtime: 2
# color: DARK_RED
# difficulty: 2
# effects:
# - FAST_DIGGING/40
# iced_coffee:
# name: Watery Coffee/Iced Coffee/Strong Iced Coffee
# ingredients:
# - cookie/8
# - snowball/4
# - milk_bucket/1
# cookingtime: 1
# color: BLACK
# difficulty: 4
# alcohol: -8
# effects:
# - REGENERATION/30
# - SPEED/10
# More Recipe ideas:
# Dandelion Liquor
# Beetroot Spirit,
# Poppy Liquor: Macum/Grand Poppy,
# Bamboo Liquor: Chu Yeh Ching,
# Cachaca,
# Cognac,
# Sake,
# Buorbon,
# Moonshine,
# Different Wines,
# Brandy,
# Amaretto,
# etc. as well as variations like,
# Pumpkin Spice Beer,
# Melon Vodka
# There are a lot of items in Minecraft like Vines, Milk and items added by plugins that would make great ingredients.
# -- Plugin Compatibility --
# Enable checking of other Plugins (if installed) for Barrel Permissions [true]
# Plugins 'Landlord' and 'Protection Stones' use the WorldGuard Flag. 'ClaimChunk' is natively supported.
useWorldGuard: true
useLWC: true
useGriefPrevention: true
useTowny: true
useBlockLocker: true
useGMInventories: true
# Use a virtual chest when opening a Barrel to check with all other protection plugins
# This could confuse Anti-Cheat plugins, but is otherwise good to use
# use this for 'Residence' Plugin and any others that don't check all cases in the PlayerInteractEvent
useVirtualChestPerms: false
# Enable the Logging of Barrel Inventories to LogBlock [true]
useLogBlock: true
# -- Various Other Settings --
# If items in Offhand should be added to the cauldron as well [false]
useOffhandForCauldron: false
# If Barrel and Cauldron data can be loaded Async/in the Background [true]
loadDataAsync: true
# Time (in days) that drunkenness-data stays in memory after a player goes offline, to apply hangover etc. [7]
hangoverDays: 7
# Color the Item information (lore) depending on quality while it is 1. in a barrel and/or 2. in a brewing stand [true, true]
colorInBarrels: true
colorInBrewer: true
# If a Large Barrel can be opened by clicking on any of its blocks, not just Spigot or Sign. This is always true for Small Barrels. [true]
openLargeBarrelEverywhere: true
# Allow emptying brews into hoppers to discard brews while keeping the glass bottle [true]
brewHopperDump: true
# -- Chat Distortion Settings --
# If written Chat is distorted when the Player is Drunk, so that it looks like drunk writing
# How much the chat is distorted depends on how drunk the Player is
# Below are settings for what and how changes in chat occur
enableChatDistortion: true
# Log to the Serverlog what the player actually wrote, before his words were altered [false]
logRealChat: false
# Text after specified commands will be distorted when drunk (list) [- /gl]
distortCommands:
- /gl
- /global
- /fl
- /s
- /letter
- /g
- /l
- /lokal
- /local
- /mail send
- /m
- /msg
- /w
- /whisper
- /reply
- /r
- /t
- /tell
# Distort the Text written on a Sign while drunk [false]
distortSignText: false
# Enclose a Chat text with these Letters to bypass Chat Distortion (Use "," as Separator) (list) [- '[,]']
# Chat Example: Hello i am drunk *I am testing Brewery*
distortBypass:
- '*,*'
- '[,]'
# words: Words and letters that will be altered when chatting while being drunk.
# Will be processed from first to last and a written sentece is altered in that order.
# replace: Word or letter to be replaced. (Special: "-space": replaces space, "-random": insert into random position, "-all": everything, "-start": At Beginning, "-end": At the End.)
# to: What to replace it with.
# pre: Words and Letters before the wanted word (split with ",")
# match: true = one of the "pre"-Words has to be before the wanted Word, false = none of the "pre" Words is allowed before the wanted Word
# alcohol: 1-100 minimum drunkenness after which this word ist replaced
# percentage: Probability of replacing a Word in percent
words:
- replace: s
to: sh
percentage: 90
alcohol: 30
- replace: ch
to: sh
pre: u,s,o,a
match: false
alcohol: 10
percentage: 70
- replace: h
to: hh
pre: sch,h,t
match: false
percentage: 60
alcohol: 20
- replace: th
to: thl
percentage: 40
alcohol: 30
- replace: sch
to: shk
percentage: 60
alcohol: 40
- replace: u
to: uuh
percentage: 20
- replace: y
to: yy
percentage: 60
alcohol: 15
- replace: e
to: ee
percentage: 40
alcohol: 15
- replace: you
to: u
percentage: 40
- replace: u
to: uo
pre: u
match: false
percentage: 60
- replace: that
to: taht
percentage: 20
alcohol: 40
- replace: p
to: b
percentage: 30
- replace: p
to: b
percentage: 70
alcohol: 60
- replace: up
to: ubb
percentage: 80
alcohol: 25
- replace: o
to: oh
percentage: 20
- replace: ei
to: i
percentage: 30
alcohol: 15
- replace: b
to: bb
percentage: 80
alcohol: 40
- replace: '!!!'
to: '!!!111!!!eleven!1!'
pre: '!'
match: false
percentage: 20
alcohol: 70
- replace: '!'
to: '!!'
pre: '!'
match: false
percentage: 90
- replace: drunk
to: dhrkunn
pre: are
match: false
percentage: 70
alcohol: 65
- replace: walk
to: whhealhk
pre: you can, you can still, you can not
match: false
percentage: 80
alcohol: 30
- replace: wtf
to: wft
percentage: 20
alcohol: 40
- replace: lol
to: loool
percentage: 80
alcohol: 10
- replace: afk
to: aafkayyy
percentage: 30
alcohol: 30
- replace: write
to: wreitt
pre: you can,you can still,you can not
match: false
percentage: 80
alcohol: 50
- replace: drink
to: booze
percentage: 80
alcohol: 70
- replace: '?'
to: '????'
pre: '?'
match: false
percentage: 80
alcohol: 40
- replace: -space
to: ''
pre: h,g,w
match: true
alcohol: 10
- replace: -space
to: ''
percentage: 30
alcohol: 35
- replace: -space
to: ''
percentage: 10
- replace: -start
to: dho
percentage: 15
alcohol: 50
- replace: -start
to: hhn
percentage: 10
alcohol: 50
- replace: -random
to: lu
percentage: 10
- replace: -random
to: lug
percentage: 10
alcohol: 50
- replace: -random
to: blub
percentage: 20
alcohol: 80
- replace: -random
to: lerg
percentage: 40
alcohol: 85
- replace: -random
to: gul
percentage: 40
alcohol: 80
- replace: -random
to: ' '
percentage: 100
alcohol: 70
- replace: -random
to: ' '
percentage: 60
alcohol: 40
- replace: -random
to: ' '
percentage: 50
alcohol: 30
- replace: -end
to: '!'
percentage: 40
alcohol: 30
- replace: -random
to: ' *hic* '
percentage: 80
alcohol: 70
- replace: -random
to: ' *hic* '
percentage: 15
alcohol: 40
- replace: -space
to: ' *hic* '
percentage: 5
alcohol: 20
- replace: -end
to: ' *hic*'
percentage: 70
alcohol: 50
- replace: -all
to: '*burp*'
percentage: 3
alcohol: 60
- replace: -all
to: '*burp*'
percentage: 6
alcohol: 80